This is my entry for 2015's EStings competition organised by E4.
Create, Relate, Animate
Saturday, 1 August 2015
Monday, 22 June 2015
Holiday Reading (2015)
Written and Directed by Kate Gilbert
Kate Gilbert
Director
Story-boarding
Animator
Character Designer
Clean up/ Colour
Editor
Rebecca Warburton
Co-Director
Animator
Background designer
Cleanup/ Colour
Editor
Emma Garner
Visual Development
Animator
Editor
Tina Tang
Cleanup/ Colour
Lisa Jones
Cleanup/ Colour
Victoria Marshall
Cleanup/ Colour
Matthew Jones
Sound design
Score
Voices
Amy Turner
Kelly Slack
Saturday, 6 June 2015
Colourless (2015)
Director: Sara Nunes
Co- Director: Rebecca Warburton
Storyboard Artists:
Sara Nunes
Wai-Han Lau
Tina Tang
Emma Garner
Rebecca Warburton
Background Artists:
Emma Garner
Rebecca Warburton
Character Design:
Sara Nunes
Wai-Han Lau
Tina Tang
Prop Design:
Sara Nunes
Lead Animatiors:
Sara Nunes
Wai-Han Lau
Tina Tang
Emma Garner
Inbetweener:
Rebecca Warburton
Clean up:
Sara Nunes
Lisa Jones
Colouring:
Lisa Jones
Victoria Marshall
Tina Tang
Compositing:
Sara Nunes
Victoria Marshall
Music & Sound Design:
Matthew Jones
Voice Actors:
Amy Turner
Kelly Slack
Equal Opportunities (2015)
Commissioned by the University of Lincoln Student Union
Direction/ Designs/ Animation: Emma Garner
After Effects Animations/ Motion Graphics: Rebecca Warburton
Thursday, 13 November 2014
'Colourless' Film
(Not the final version of the beats for 'Colourless'- just the ones I wrote nearer the beginning of the narrative process)
The movie starts with Bianca on her room sitting next to the window; there are some books or magazines covers where there’s people who have colour. She is watching the people outside, then takes a look at herself who's all white
2.) Exclusion
She decides to leave her house and go outside to the park. She sits on a bench and observes a few groups of people. She then notices this girl walking in her direction who drops a small item by accident; Bianca picks the item up and tries to give it back to the girl, but is instead ignored.
3.) Searching for approval
Afterwards she notices a group talking about some item she might have or so, so she can go up to them and show them hers. Group takes interest on her item but only on the item itself, so she is just put aside by them fairly quickly.
4.) Changing to fit in
She sits on a bench and realises she has sat on wet paint. She notices the colour rub off onto her hand; then she sees the can of paint and brush tucked underneath the bench. So she paints herself.
5.) Ridicule
Having her colour changed, she now decides to approach others, hoping that they think she belongs to the group.
The group she approaches notices how she has painted herself and that in turn puts them off so they all start avoiding her.
Has she has gradually been building up her frustration, she starts to tear up a bit.
Since people notice she is painted with another colour and is all by herself, they not only avoid her but also start to laugh or even mock her.
This is when Bianca breaks down to tears
6.) Acceptance
Later on we see Bianca sitting on her own crying , leaning on a tree, almost if isolated from everyone (this can be one of the areas of the park where there’s various trees and flowers). Her crying grabs the attention of one person who approaches her and notices that she is painted with other colour. This person begins to wipe the paint off of her and smiles at the sight of Bianca's colour being white. The rest of the person’s group who was behind, approach Bianca as well and not only do they all seem to like/accept her, but they also want her to join their group, regardless of her colour.
7.) Two of a kind
Finally they show Bianca that there's another person of her kind (white) in their group, so not only has she found a group where she is accepted but it is also a group where she belongs to.
The group of people that accept Bianca in could be 3 people (not including the white character) one blue, one red and one green, like the RGB colour model, since those 3 together make the colour white.
Background Preproduction
Secondary Research
Park Mood boards
Collected by Rebecca Warburton
Collection of images sourced from the internet showing parks in Spring |
Collection of images sourced from the internet showing parks in Summer |
Collection of images sourced from the internet showing parks in Autumn |
Collection of images sourced from the internet showing parks in Winter |
Collection of images sourced from the internet showing parks with flowers |
Collection of images sourced from the internet showing parks with flowers |
Collection of images sourced from the internet showing exploring Disney's portrayal of the park in '101 Dalmations' |
Visual Development: 60's Inspiration
Research by Rebecca Warburton
The story of 'Colourless' is currently intended to be portrayed with an emphasis on colour. The form of the piece accentuates the protagonist's differences/ isolation by being white, compared to the rest of the world which is in full colour. Inspiration could be taken from the 60's decade which was full of colour and textures. Pop Art was a popular genre of art during the time; it often portrayed people abstractly with portraits of icons repeated side by side in different colours.Collection of 60's posters secondary sourced from the internet |
Collection of 60's illustrations secondary sourced from the internet |
60's Patterns/ textures secondary sourced from the internet |
Collections of Pop art sourced from the internet |
Secondary sourced Collection of 60's style bedrooms |
The Park
- Bianca's house on street
- Road
- Fencing
- Park Bench
- Park Bench
- Park Bench
- Flowers and Shrubbery
- Flowers and Shrubbery
- Grass open area
- Slide
- Swing Set
- Sand Pit
- Trees
Props
Props: populate the environment with props to make it look believable and serve the purpose of the film which is to reveal Bianca as shy and awkward and ultimately the contrast between her and the rest of the world- depicting the theme of loneliness. however, in her bedroom, the props/ environment should be softer and more curved edges to show that she is most comfortable in her solitude; in her own space.
Initial thoughts for the Background
Watercolour effect to make sure the colourful characters stand out but ensuring that the white/ colourless character doesn’t fade into the background.
Environment: Park, bench.
Change the seasons to react to the changes in the story.
AUTUMN start of decay
WINTER stormy troubles
SPRING things start to get better
SUMMER happy ending
'Steven's Universe' Background Designer:
Steven Sugar's Blog
Prop Selection Sheets for Bianca's Bedroom
Bianca's Bedroom
Prop Selection for the Park
Initial Hand Drawings 1 of Park Benches |
|
The Park: Bench Options 1 |
The Park: Bench Options 2 |
The Park: Fencing Options |
The Park: Sand pit Options |
The Park: Slide Options 1 |
The Park: Slide Options 2 |
The Park: Swing Options 1 |
The Park: Swings Options 2 |
Background Production
Bianca's bedroom
Version 2- based on Storyboard
Designed for pan of establishing shot of Bianca's room
Added ceiling beams |
Tilted Posters |
Wall Paper Designs based on 60s patterns and shapes
Pattern 1 |
Pattern 1 as wallpaper |
Pattern 2 |
Pattern 2 as wallpaper |
Pattern 3 |
Pattern 3 as wallpaper |
Pattern 4 |
Pattern 4 as wallpaper |
Pattern 5 |
Pattern 5 as wallpaper |
Pattern 6 |
Pattern 6 as wallpaper |
Pattern 7 |
Pattern 7 as wallpaper |
Pattern 8 |
Pattern 8 as wallpaper |
Pattern 9 |
Pattern 9 as wallpaper |
Pattern 10 |
Pattern 10 as wallpaper |
Bianca's Room with coloured furniture
.
Colour scheme based on Emma Garner's park scene backgrounds for continuity |
.
Added texture line in darker shape than block colour |
Park
Background by Emma Garner
Play Area Equipment by Rebecca Warburton
Background by Emma Garner
Play Area Equipment by Rebecca Warburton
.
Feedback from Hilary
- Start in girls bedroom. Hold, then drift in towards Bianca. Don't move around room.
- Over the shoulder shot of Bianca reading
- Walking in the park away from her
- Don't switch focus when Bianca is looking out of the window
- Track into bench and fade to black
- Cut to her sitting on the bench or after her sighing and cut to establishing shot, have her getting up and run towards camera.
- Establish the play area on shot with Bianca sat on park bench on- make play area smaller and further away
- Design park play area more with gate and rubbish bin etc.
- Photography storyboard panels for a better idea of point of view
- Wide shot to show Bianca getting up to get the teddybear. Then close in
- Don't cut feet out of shot
- Flip camera where child and mother take the teddy bear back
- Have mother and child exit at an angle. Don't walk straight to camera.
- Show Bianca's full face where she turns around away from the two boys.
- Have people enter the same way they exit in direction when Bianca tries to talk to the three girls.
- Zoom in on Bianca's unhappiness
- Frame shots so people are comfortably positioned on screen
- Move camera across so Bianca and toy dog are in middle of screen
- Change gag to dog running back onto screen, grabs dog and runs away leaving Bianca just with lead and the collar.
- Give painter big milk bottle glasses- make him more comical
- Exaggerate anticipation
Animation Production
Inbetweening
Shot 15
|
Shot 17
|
Shot 20
Key framed by Hana Lau. Inbetween by Rebecca Warburton |
Shot 31: Part 1
Key framed by Sara Nunes, Inbetween by Rebecca Warburton |
Shot 31: Part 2
Key framed by Sara Nunes, Inbetween by Rebecca Warburton |
Shot 31: Part 3
Key framed by Sara Nunes, Inbetween by Rebecca Warburton |
Key framing
Shot 35
Bianca animation skeleton construction |
Key framed and Inbetweened by Rebecca Warburton |
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